//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: rpg7
// Model Creator: 
// Created on: -
// Last changed on: -

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelRPG7V2 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelRPG7V2() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[253];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 257, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 281, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 305, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 337, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 433, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 265, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 297, 25, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 337, 33, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 353, 9, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 449, 9, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 257, 17, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 265, 33, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 377, 33, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 401, 33, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 425, 33, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 313, 41, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 337, 25, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 425, 41, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 321, 49, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 369, 49, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 393, 49, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 337, 57, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 73, 73, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 313, 73, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 257, 57, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 433, 49, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 353, 89, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 153, 89, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 449, 81, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 41, 97, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 113, 97, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 225, 97, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 369, 73, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 273, 9, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 297, 9, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 345, 105, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 409, 105, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 81, 113, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 193, 105, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 201, 105, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 161, 113, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 257, 113, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 169, 113, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 281, 113, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 289, 121, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 233, 121, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 377, 121, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 201, 129, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 265, 121, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 225, 121, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 401, 57, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 441, 57, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 297, 113, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 489, 33, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 497, 41, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 225, 105, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 489, 113, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 497, 89, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 345, 145, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 433, 145, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 393, 57, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 233, 73, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 217, 129, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 489, 153, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 113, 161, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 257, 9, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 281, 9, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 433, 9, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 177, 25, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 257, 25, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 289, 129, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 417, 129, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 209, 145, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 273, 49, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 329, 17, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 257, 169, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 393, 41, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 9, 73, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 329, 113, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 417, 177, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 441, 97, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 257, 137, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 489, 137, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 33, 161, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 457, 57, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 73, 161, textureX, textureY); // Import

        gunModel[0].addBox(-25F, -16F, 1F, 16, 2, 5, 0F); // Import
        gunModel[0].setRotationPoint(-19F, 1F, -4F);

        gunModel[1].addShapeBox(-25F, -16F, 1F, 16, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(-19F, 3F, -4F);

        gunModel[2].addShapeBox(-25F, -16F, 1F, 12, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(-17F, 5F, -4F);

        gunModel[3].addShapeBox(-25F, -16F, 1F, 11, 7, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(-16F, 6F, -4F);

        gunModel[4].addShapeBox(-25F, -16F, 1F, 11, 2, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -0.5F, 0.0F, -2.5F, -0.5F, 0.0F, -2.5F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F); // Import
        gunModel[4].setRotationPoint(-16F, 24F, -4F);

        gunModel[5].addShapeBox(-25F, -16F, 1F, 11, 9, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(-16F, 15F, -4F);

        gunModel[6].addShapeBox(-25F, -16F, 1F, 5, 2, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(-16F, 13F, -4F);

        gunModel[7].addShapeBox(-25F, -16F, 1F, 4, 2, 5, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(-9F, 13F, -4F);

        gunModel[8].addShapeBox(-25F, -16F, 1F, 1, 1, 5, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(-10.5F, 13F, -4F);

        gunModel[9].addShapeBox(-25F, -16F, 1F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[9].setRotationPoint(-11.5F, 13F, -4F);

        gunModel[10].addShapeBox(-25F, -16F, 1F, 1, 1, 5, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(-11.5F, 14F, -4F);

        gunModel[11].addShapeBox(-25F, -16F, 1F, 1, 1, 5, 0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(-10.5F, 14F, -4F);

        gunModel[12].addShapeBox(-25F, -16F, 1F, 10, 9, 5, 0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(20F, 15F, -4F);

        gunModel[13].addShapeBox(-25F, -16F, 1F, 10, 6, 5, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[13].setRotationPoint(20F, 24F, -4F);

        gunModel[14].addShapeBox(-25F, -16F, 1F, 10, 2, 5, 0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F); // Import
        gunModel[14].setRotationPoint(20F, 30F, -4F);

        gunModel[15].addShapeBox(-25F, -16F, 1F, 9, 18, 6, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(20.25F, -3F, -4.5F);

        gunModel[16].addShapeBox(-25F, -16F, 1F, 2, 2, 6, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(18.25F, 13F, -4.5F);

        gunModel[17].addShapeBox(-25F, -16F, 1F, 4, 2, 6, 0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(16.25F, 11F, -4.5F);

        gunModel[18].addShapeBox(-25F, -16F, 1F, 4, 1, 6, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(16.25F, 10.25F, -4.5F);

        gunModel[19].addShapeBox(-25F, -16F, 1F, 4, 1, 6, 0F, -2.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -2.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[19].setRotationPoint(16.25F, 9.75F, -4.5F);

        gunModel[20].addShapeBox(-25F, -16F, 1F, 2, 3, 6, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[20].setRotationPoint(18.25F, 7.75F, -4.5F);

        gunModel[21].addShapeBox(-25F, -16F, 1F, 2, 11, 6, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F); // Import
        gunModel[21].setRotationPoint(18.25F, -3F, -4.5F);

        gunModel[22].addShapeBox(-25F, -16F, 1F, 5, 3, 6, 0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(29.5F, 12F, -4.5F);

        gunModel[23].addShapeBox(-25F, -16F, 1F, 2, 8, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(29.5F, 3F, -4.5F);

        gunModel[24].addShapeBox(-25F, -16F, 1F, 4, 1, 6, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[24].setRotationPoint(29.5F, 11F, -4.5F);

        gunModel[25].addShapeBox(-25F, -16F, 1F, 4, 1, 6, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(29.5F, 11.5F, -4.5F);

        gunModel[26].addShapeBox(-25F, -16F, 1F, 6, 4, 6, 0F, 0.0F, -3.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(33.5F, 8.5F, -4.5F);

        gunModel[27].addShapeBox(-25F, -16F, 1F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[27].setRotationPoint(39.5F, 8.5F, -4.5F);

        gunModel[28].addShapeBox(-25F, -16F, 1F, 2, 6, 6, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(39.5F, 2.5F, -4.5F);

        gunModel[29].addShapeBox(-25F, -16F, 1F, 4, 2, 6, 0F, 0.0F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -2.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(37.5F, 0.5F, -4.5F);

        gunModel[30].addShapeBox(-25F, -16F, 1F, 12, 4, 6, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[30].setRotationPoint(29.5F, -3F, -4.5F);

        gunModel[31].addShapeBox(-25F, -16F, 1F, 2, 2, 6, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(29.5F, 1F, -4.5F);

        gunModel[32].addShapeBox(-25F, -16F, 1F, 2, 2, 6, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[32].setRotationPoint(31.5F, 1F, -4.5F);

        gunModel[33].addShapeBox(-25F, -16F, 1F, 2, 2, 6, 0F, 0.0F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[33].setRotationPoint(33.5F, 1F, -4.5F);

        gunModel[34].addShapeBox(-25F, -16F, 1F, 4, 4, 8, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // Import
        gunModel[34].setRotationPoint(37.5F, -3F, -5.5F);

        gunModel[35].addShapeBox(-25F, -16F, 1F, 4, 2, 8, 0F, 0.0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, -0.5F, -0.75F, -0.75F, -0.5F); // Import
        gunModel[35].setRotationPoint(37.5F, 0F, -5.5F);

        gunModel[36].addShapeBox(-25F, -16F, 1F, 4, 4, 8, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // Import
        gunModel[36].setRotationPoint(15.25F, -3F, -5.5F);

        gunModel[37].addShapeBox(-25F, -16F, 1F, 4, 2, 8, 0F, 0.0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, -0.5F, -0.75F, -0.75F, -0.5F); // Import
        gunModel[37].setRotationPoint(15.25F, 0F, -5.5F);

        gunModel[38].addShapeBox(-25F, -16F, 1F, 6, 3, 6, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F); // Import
        gunModel[38].setRotationPoint(13.25F, -3F, -4.5F);

        gunModel[39].addShapeBox(-25F, -16F, 1F, 6, 1, 6, 0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -2.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -2.0F, 0.25F, 0.0F); // Import
        gunModel[39].setRotationPoint(13.25F, 0F, -4.5F);

        gunModel[40].addShapeBox(-25F, -16F, 1F, 4, 4, 4, 0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F); // Import
        gunModel[40].setRotationPoint(15.25F, 1.5F, -3.5F);

        gunModel[41].addShapeBox(-25F, -16F, 1F, 4, 1, 4, 0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F); // Import
        gunModel[41].setRotationPoint(15.25F, 5.5F, -3.5F);

        gunModel[42].addShapeBox(-25F, -16F, 1F, 3, 2, 4, 0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -2.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -2.5F, -0.25F, 0.0F); // Import
        gunModel[42].setRotationPoint(16.25F, 6.5F, -3.5F);

        gunModel[43].addShapeBox(-25F, -16F, 1F, 2, 1, 4, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(14.25F, 4.5F, -3.5F);

        gunModel[44].addShapeBox(-25F, -16F, 1F, 3, 3, 3, 0F, -1.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F); // Import
        gunModel[44].setRotationPoint(30.25F, 2.5F, -3F);

        gunModel[45].addShapeBox(-25F, -16F, 1F, 3, 3, 3, 0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F); // Import
        gunModel[45].setRotationPoint(30.25F, 5F, -3F);

        gunModel[46].addShapeBox(-25F, -16F, 1F, 3, 1, 3, 0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(30.25F, 8F, -3F);

        gunModel[47].addShapeBox(-25F, -16F, 1F, 2, 2, 3, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -1.0F, -0.25F, 0.0F); // Import
        gunModel[47].setRotationPoint(32.25F, 7F, -3F);

        gunModel[48].addShapeBox(-25F, -16F, 1F, 2, 2, 3, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F); // Import
        gunModel[48].setRotationPoint(33.25F, 8F, -3F);

        gunModel[49].addShapeBox(-25F, -16F, 1F, 17, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(20.5F, -11F, 1.5F);

        gunModel[50].addShapeBox(-25F, -16F, 1F, 17, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(20.5F, -13F, 1.5F);

        gunModel[51].addShapeBox(-25F, -16F, 1F, 17, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[51].setRotationPoint(20.5F, -5F, 1.5F);

        gunModel[52].addShapeBox(-25F, -16F, 1F, 17, 10, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(20.5F, -13F, -4.5F);

        gunModel[53].addShapeBox(-25F, -16F, 1F, 17, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(20.5F, -5F, -6.5F);

        gunModel[54].addShapeBox(-25F, -16F, 1F, 17, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[54].setRotationPoint(20.5F, -11F, -6.5F);

        gunModel[55].addShapeBox(-25F, -16F, 1F, 17, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(20.5F, -13F, -6.5F);

        gunModel[56].addShapeBox(-25F, -16F, 1F, 2, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(-11.5F, 13F, -3.5F);

        gunModel[57].addShapeBox(-25F, -16F, 1F, 5, 10, 6, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[57].setRotationPoint(37.5F, -13F, -4.5F);

        gunModel[58].addShapeBox(-25F, -16F, 1F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(37.5F, -13.25F, 1.75F);

        gunModel[59].addShapeBox(-25F, -16F, 1F, 5, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[59].setRotationPoint(37.5F, -11.5F, 1.75F);

        gunModel[60].addShapeBox(-25F, -16F, 1F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[60].setRotationPoint(37.5F, -4.75F, 1.75F);

        gunModel[61].addShapeBox(-25F, -16F, 1F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(37.5F, -4.75F, -6.75F);

        gunModel[62].addShapeBox(-25F, -16F, 1F, 5, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[62].setRotationPoint(37.5F, -11.5F, -6.75F);

        gunModel[63].addShapeBox(-25F, -16F, 1F, 5, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[63].setRotationPoint(37.5F, -13.25F, -6.75F);

        gunModel[64].addShapeBox(-25F, -16F, 1F, 7, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[64].setRotationPoint(13.5F, -11.5F, -6.75F);

        gunModel[65].addShapeBox(-25F, -16F, 1F, 7, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(13.5F, -4.75F, -6.75F);

        gunModel[66].addShapeBox(-25F, -16F, 1F, 7, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[66].setRotationPoint(13.5F, -11.5F, 1.75F);

        gunModel[67].addShapeBox(-25F, -16F, 1F, 7, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(13.5F, -13.25F, 1.75F);

        gunModel[68].addShapeBox(-25F, -16F, 1F, 7, 10, 6, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[68].setRotationPoint(13.5F, -13F, -4.5F);

        gunModel[69].addShapeBox(-25F, -16F, 1F, 7, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[69].setRotationPoint(13.5F, -13.25F, -6.75F);

        gunModel[70].addShapeBox(-25F, -16F, 1F, 7, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[70].setRotationPoint(13.5F, -4.75F, 1.75F);

        gunModel[71].addShapeBox(-25F, -16F, 1F, 10, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[71].setRotationPoint(42.5F, -5F, 1.5F);

        gunModel[72].addShapeBox(-25F, -16F, 1F, 10, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(42.5F, -11F, 1.5F);

        gunModel[73].addShapeBox(-25F, -16F, 1F, 10, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(42.5F, -13F, 1.5F);

        gunModel[74].addShapeBox(-25F, -16F, 1F, 10, 10, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(42.5F, -13F, -4.5F);

        gunModel[75].addShapeBox(-25F, -16F, 1F, 10, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(42.5F, -13F, -6.5F);

        gunModel[76].addShapeBox(-25F, -16F, 1F, 10, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(42.5F, -11F, -6.5F);

        gunModel[77].addShapeBox(-25F, -16F, 1F, 10, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(42.5F, -5F, -6.5F);

        gunModel[78].addShapeBox(-25F, -16F, 1F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[78].setRotationPoint(52.5F, -4.75F, 1.75F);

        gunModel[79].addShapeBox(-25F, -16F, 1F, 5, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[79].setRotationPoint(52.5F, -11.5F, 1.75F);

        gunModel[80].addShapeBox(-25F, -16F, 1F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(52.5F, -13.25F, 1.75F);

        gunModel[81].addShapeBox(-25F, -16F, 1F, 5, 10, 6, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[81].setRotationPoint(52.5F, -13F, -4.5F);

        gunModel[82].addShapeBox(-25F, -16F, 1F, 5, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[82].setRotationPoint(52.5F, -13.25F, -6.75F);

        gunModel[83].addShapeBox(-25F, -16F, 1F, 5, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[83].setRotationPoint(52.5F, -11.5F, -6.75F);

        gunModel[84].addShapeBox(-25F, -16F, 1F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(52.5F, -4.75F, -6.75F);

        gunModel[85].addShapeBox(-25F, -16F, 1F, 6, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(57.5F, -11F, -6.5F);

        gunModel[86].addShapeBox(-25F, -16F, 1F, 6, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(57.5F, -5F, -6.5F);

        gunModel[87].addShapeBox(-25F, -16F, 1F, 6, 10, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(57.5F, -13F, -4.5F);

        gunModel[88].addShapeBox(-25F, -16F, 1F, 6, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[88].setRotationPoint(57.5F, -5F, 1.5F);

        gunModel[89].addShapeBox(-25F, -16F, 1F, 6, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[89].setRotationPoint(57.5F, -11F, 1.5F);

        gunModel[90].addShapeBox(-25F, -16F, 1F, 6, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(57.5F, -13F, 1.5F);

        gunModel[91].addShapeBox(-25F, -16F, 1F, 6, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(57.5F, -13F, -6.5F);

        gunModel[92].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[92].setRotationPoint(63.5F, -4.75F, 1.75F);

        gunModel[93].addShapeBox(-25F, -16F, 1F, 4, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[93].setRotationPoint(63.5F, -11.5F, 1.75F);

        gunModel[94].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[94].setRotationPoint(63.5F, -13.25F, 1.75F);

        gunModel[95].addShapeBox(-25F, -16F, 1F, 4, 10, 6, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[95].setRotationPoint(63.5F, -13F, -4.5F);

        gunModel[96].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(63.5F, -13.25F, -6.75F);

        gunModel[97].addShapeBox(-25F, -16F, 1F, 4, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[97].setRotationPoint(63.5F, -11.5F, -6.75F);

        gunModel[98].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(63.5F, -4.75F, -6.75F);

        gunModel[99].addShapeBox(-25F, -16F, 1F, 3, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[99].setRotationPoint(67.5F, -11F, -6.5F);

        gunModel[100].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(67.5F, -5F, -6.5F);

        gunModel[101].addShapeBox(-25F, -16F, 1F, 3, 10, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(67.5F, -13F, -4.5F);

        gunModel[102].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[102].setRotationPoint(67.5F, -5F, 1.5F);

        gunModel[103].addShapeBox(-25F, -16F, 1F, 3, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[103].setRotationPoint(67.5F, -11F, 1.5F);

        gunModel[104].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(67.5F, -13F, 1.5F);

        gunModel[105].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 2.75F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[105].setRotationPoint(9.5F, -13.25F, -6.75F);

        gunModel[106].addShapeBox(-25F, -16F, 1F, 4, 7, 2, 0F, 0.0F, -0.25F, 3.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 3.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[106].setRotationPoint(9.5F, -11.5F, -6.75F);

        gunModel[107].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.75F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.75F, 0.0F); // Import
        gunModel[107].setRotationPoint(9.5F, -4.75F, -6.75F);

        gunModel[108].addShapeBox(-25F, -16F, 1F, 4, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 2.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 2.75F, 0.5F); // Import
        gunModel[108].setRotationPoint(9.5F, -4.75F, -4.75F);

        gunModel[109].addShapeBox(-25F, -16F, 1F, 4, 7, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 3.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 3.5F); // Import
        gunModel[109].setRotationPoint(9.5F, -11.5F, 1.75F);

        gunModel[110].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 2.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 2.75F, -2.0F); // Import
        gunModel[110].setRotationPoint(9.5F, -4.75F, 1.75F);

        gunModel[111].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 2.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 2.75F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F); // Import
        gunModel[111].setRotationPoint(9.5F, -13.25F, 1.75F);

        gunModel[112].addShapeBox(-25F, -16F, 1F, 4, 2, 6, 0F, 0.0F, 2.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 2.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[112].setRotationPoint(9.5F, -13.25F, -4.75F);

        gunModel[113].addShapeBox(-25F, -16F, 1F, 4, 6, 6, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[113].setRotationPoint(9.5F, -10.75F, -4.75F);

        gunModel[114].addShapeBox(-25F, -16F, 1F, 26, 7, 3, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 2.5F); // Import
        gunModel[114].setRotationPoint(-16.5F, -11.5F, 1.75F);

        gunModel[115].addShapeBox(-25F, -16F, 1F, 26, 7, 3, 0F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[115].setRotationPoint(-16.5F, -11.5F, -7.75F);

        gunModel[116].addShapeBox(-25F, -16F, 1F, 26, 15, 7, 0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[116].setRotationPoint(-16.5F, -15F, -5.25F);

        gunModel[117].addShapeBox(-25F, -16F, 1F, 26, 2, 2, 0F, 0.0F, 2.75F, -2.0F, 0.0F, 2.75F, -2.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[117].setRotationPoint(-16.5F, -13.25F, -6.75F);

        gunModel[118].addShapeBox(-25F, -16F, 1F, 26, 2, 2, 0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.75F, -2.0F, 0.0F, 2.75F, -2.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F); // Import
        gunModel[118].setRotationPoint(-16.5F, -4.75F, -6.75F);

        gunModel[119].addShapeBox(-25F, -16F, 1F, 26, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, -2.0F, 0.0F, 2.75F, -2.0F); // Import
        gunModel[119].setRotationPoint(-16.5F, -4.75F, 1.75F);

        gunModel[120].addShapeBox(-25F, -16F, 1F, 26, 2, 2, 0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, -2.0F, 0.0F, 2.75F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F); // Import
        gunModel[120].setRotationPoint(-16.5F, -13.25F, 1.75F);

        gunModel[121].addBox(-25F, -16F, 1F, 10, 2, 3, 0F); // Import
        gunModel[121].setRotationPoint(-16F, -1F, -3F);

        gunModel[122].addShapeBox(-25F, -16F, 1F, 2, 7, 3, 0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.25F, 3.0F, 0.0F, 0.25F, 3.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.25F, 3.0F, 0.0F, 0.25F, 3.0F); // Import
        gunModel[122].setRotationPoint(-18.5F, -11.5F, 1.75F);

        gunModel[123].addShapeBox(-25F, -16F, 1F, 2, 7, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 5.0F, 3.0F, 0.0F, 5.0F, 3.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 5.0F, 3.0F, 0.0F, 5.0F, 3.0F); // Import
        gunModel[123].setRotationPoint(-18.5F, -11.5F, -10.75F);

        gunModel[124].addShapeBox(-25F, -16F, 1F, 2, 17, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[124].setRotationPoint(-18.5F, -16.5F, -4.75F);

        gunModel[125].addShapeBox(-25F, -16F, 1F, 3, 7, 3, 0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.25F, 3.0F, 0.0F, 0.25F, 3.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.25F, 3.0F, 0.0F, 0.25F, 3.0F); // Import
        gunModel[125].setRotationPoint(-21.5F, -11.5F, 1.75F);

        gunModel[126].addShapeBox(-25F, -16F, 1F, 3, 17, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[126].setRotationPoint(-21.5F, -16.5F, -4.75F);

        gunModel[127].addShapeBox(-25F, -16F, 1F, 3, 7, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 5.0F, 3.0F, 0.0F, 5.0F, 3.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 5.0F, 3.0F, 0.0F, 5.0F, 3.0F); // Import
        gunModel[127].setRotationPoint(-21.5F, -11.5F, -10.75F);

        gunModel[128].addShapeBox(-25F, -16F, 1F, 2, 7, 3, 0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.25F, 3.0F, 0.0F, 0.25F, 3.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.25F, 3.0F, 0.0F, 0.25F, 3.0F); // Import
        gunModel[128].setRotationPoint(-23.5F, -11.5F, 1.75F);

        gunModel[129].addShapeBox(-25F, -16F, 1F, 2, 17, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[129].setRotationPoint(-23.5F, -16.5F, -4.75F);

        gunModel[130].addShapeBox(-25F, -16F, 1F, 2, 7, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 5.0F, 3.0F, 0.0F, 5.0F, 3.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 5.0F, 3.0F, 0.0F, 5.0F, 3.0F); // Import
        gunModel[130].setRotationPoint(-23.5F, -11.5F, -10.75F);

        gunModel[131].addShapeBox(-25F, -16F, 1F, 41, 7, 3, 0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.25F, 3.0F, 0.0F, 0.25F, 3.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.25F, 3.0F, 0.0F, 0.25F, 3.0F); // Import
        gunModel[131].setRotationPoint(-64.5F, -11.5F, 1.75F);

        gunModel[132].addShapeBox(-25F, -16F, 1F, 41, 17, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[132].setRotationPoint(-64.5F, -16.5F, -4.75F);

        gunModel[133].addShapeBox(-25F, -16F, 1F, 41, 7, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 5.0F, 3.0F, 0.0F, 5.0F, 3.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 5.0F, 3.0F, 0.0F, 5.0F, 3.0F); // Import
        gunModel[133].setRotationPoint(-64.5F, -11.5F, -10.75F);

        gunModel[134].addShapeBox(-25F, -16F, 1F, 10, 17, 7, 0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -2.5F, -0.5F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -2.5F, -0.5F); // Import
        gunModel[134].setRotationPoint(-74.5F, -16.5F, -4.75F);

        gunModel[135].addShapeBox(-25F, -16F, 1F, 10, 17, 6, 0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.75F, 0.0F, 0.0F, -6.0F, -2.5F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.75F, 0.0F, 0.0F, -6.0F, -2.5F); // Import
        gunModel[135].setRotationPoint(-74.5F, -16.5F, 1.75F);

        gunModel[136].addShapeBox(-25F, -16F, 1F, 6, 5, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[136].setRotationPoint(-80.5F, -10.5F, -8.25F);

        gunModel[137].addShapeBox(-25F, -16F, 1F, 10, 17, 6, 0F, 0.0F, -6.0F, -2.5F, 0.0F, -4.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -6.0F, -2.5F, 0.0F, -4.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F); // Import
        gunModel[137].setRotationPoint(-74.5F, -16.5F, -10.75F);

        gunModel[138].addShapeBox(-25F, -16F, 1F, 6, 5, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, 4.0F); // Import
        gunModel[138].setRotationPoint(-80.5F, -14.5F, -4.75F);

        gunModel[139].addShapeBox(-25F, -16F, 1F, 6, 5, 6, 0F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[139].setRotationPoint(-80.5F, -6.5F, -4.75F);

        gunModel[140].addShapeBox(-25F, -16F, 1F, 3, 5, 13, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F); // Import
        gunModel[140].setRotationPoint(-83.5F, -10.5F, -8.25F);

        gunModel[141].addShapeBox(-25F, -16F, 1F, 3, 5, 6, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -1.0F, 3.75F, 0.0F, -1.0F, 3.75F, 0.0F, -1.0F, 4.25F, 0.0F, -1.0F, 4.25F); // Import
        gunModel[141].setRotationPoint(-83.5F, -14.75F, -4.75F);

        gunModel[142].addShapeBox(-25F, -16F, 1F, 3, 5, 6, 0F, 0.0F, -1.0F, 3.75F, 0.0F, -1.0F, 3.75F, 0.0F, -1.0F, 4.25F, 0.0F, -1.0F, 4.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F); // Import
        gunModel[142].setRotationPoint(-83.5F, -6.25F, -4.75F);

        gunModel[143].addShapeBox(-25F, -16F, 1F, 3, 3, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[143].setRotationPoint(-83.5F, -17.25F, -2.5F);

        gunModel[144].addShapeBox(-25F, -16F, 1F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[144].setRotationPoint(-82.5F, -16.25F, -3F);

        gunModel[145].addShapeBox(-25F, -16F, 1F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[145].setRotationPoint(-23F, -18.25F, -3F);

        gunModel[146].addShapeBox(-25F, -16F, 1F, 2, 3, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[146].setRotationPoint(-23.5F, -19.25F, -2.5F);

        gunModel[147].addShapeBox(-25F, -16F, 1F, 31, 5, 6, 0F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[147].setRotationPoint(-114.5F, -6.5F, -4.75F);

        gunModel[148].addShapeBox(-25F, -16F, 1F, 31, 5, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[148].setRotationPoint(-114.5F, -10.5F, -8.25F);

        gunModel[149].addShapeBox(-25F, -16F, 1F, 31, 5, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, 4.0F); // Import
        gunModel[149].setRotationPoint(-114.5F, -14.5F, -4.75F);

        gunModel[150].addShapeBox(-25F, -16F, 1F, 2, 5, 6, 0F, 0.0F, -1.0F, 3.75F, 0.0F, -1.0F, 3.75F, 0.0F, -1.0F, 4.25F, 0.0F, -1.0F, 4.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F); // Import
        gunModel[150].setRotationPoint(-116.5F, -6.25F, -4.75F);

        gunModel[151].addShapeBox(-25F, -16F, 1F, 2, 5, 13, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F); // Import
        gunModel[151].setRotationPoint(-116.5F, -10.5F, -8.25F);

        gunModel[152].addShapeBox(-25F, -16F, 1F, 2, 5, 6, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -1.0F, 3.75F, 0.0F, -1.0F, 3.75F, 0.0F, -1.0F, 4.25F, 0.0F, -1.0F, 4.25F); // Import
        gunModel[152].setRotationPoint(-116.5F, -14.75F, -4.75F);

        gunModel[153].addShapeBox(-25F, -16F, 1F, 2, 3, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[153].setRotationPoint(-116.5F, -17.25F, -2.5F);

        gunModel[154].addShapeBox(-25F, -16F, 1F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[154].setRotationPoint(-116F, -16.25F, -3F);

        gunModel[155].addShapeBox(-25F, -16F, 1F, 2, 5, 6, 0F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[155].setRotationPoint(-118.5F, -6.5F, -4.75F);

        gunModel[156].addShapeBox(-25F, -16F, 1F, 2, 5, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[156].setRotationPoint(-118.5F, -10.5F, -8.25F);

        gunModel[157].addShapeBox(-25F, -16F, 1F, 2, 5, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, 4.0F); // Import
        gunModel[157].setRotationPoint(-118.5F, -14.5F, -4.75F);

        gunModel[158].addShapeBox(-25F, -16F, 1F, 36, 5, 13, 0F, 0.0F, 1.5F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 1.5F, 2.0F, 0.0F, 1.5F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 1.5F, 2.0F); // Import
        gunModel[158].setRotationPoint(-154.5F, -10.5F, -8.25F);

        gunModel[159].addShapeBox(-25F, -16F, 1F, 36, 5, 6, 0F, 0.0F, 1.5F, 1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, 1.5F, 2.0F, 0.0F, -2.5F, 5.0F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 4.0F, 0.0F, -2.5F, 5.5F); // Import
        gunModel[159].setRotationPoint(-154.5F, -14.5F, -4.75F);

        gunModel[160].addShapeBox(-25F, -16F, 1F, 36, 5, 6, 0F, 0.0F, -2.5F, 5.0F, 0.0F, -1.0F, 3.5F, 0.0F, -1.0F, 4.0F, 0.0F, -2.5F, 5.5F, 0.0F, 1.5F, 1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, 1.5F, 2.0F); // Import
        gunModel[160].setRotationPoint(-154.5F, -6.5F, -4.75F);

        gunModel[161].addShapeBox(-25F, -16F, 1F, 2, 5, 6, 0F, 0.0F, 1.5F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, 2.0F, 0.0F, 1.5F, 2.0F, 0.0F, -0.5F, 7.0F, 0.0F, -0.5F, 5.0F, 0.0F, -0.5F, 5.5F, 0.0F, -0.5F, 7.0F); // Import
        gunModel[161].setRotationPoint(-156.5F, -16.5F, -4.75F);

        gunModel[162].addShapeBox(-25F, -16F, 1F, 2, 5, 6, 0F, 0.0F, -0.5F, 7.0F, 0.0F, -0.5F, 5.0F, 0.0F, -0.5F, 5.5F, 0.0F, -0.5F, 7.0F, 0.0F, 1.5F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, 2.0F, 0.0F, 1.5F, 2.0F); // Import
        gunModel[162].setRotationPoint(-156.5F, -4.5F, -4.75F);

        gunModel[163].addShapeBox(-25F, -16F, 1F, 2, 7, 6, 0F, 0.0F, -0.5F, 7.0F, 0.0F, -0.5F, 5.0F, 0.0F, -0.5F, 5.5F, 0.0F, -0.5F, 7.0F, 0.0F, 1.5F, 7.0F, 0.0F, 1.5F, 5.0F, 0.0F, 1.5F, 5.5F, 0.0F, 1.5F, 7.0F); // Import
        gunModel[163].setRotationPoint(-156.5F, -12.5F, -4.75F);

        gunModel[164].addShapeBox(-25F, -16F, 1F, 2, 7, 9, 0F, 0.0F, -0.5F, 7.0F, 0.0F, -0.5F, 5.0F, 0.0F, -0.5F, 6.0F, 0.0F, -0.5F, 7.5F, 0.0F, 1.5F, 7.0F, 0.0F, 1.5F, 5.0F, 0.0F, 1.5F, 6.0F, 0.0F, 1.5F, 7.5F); // Import
        gunModel[164].setRotationPoint(-158.5F, -12.5F, -6.75F);

        gunModel[165].addShapeBox(-25F, -16F, 1F, 2, 5, 9, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 1.5F, 7.0F, 0.0F, 1.5F, 5.0F, 0.0F, 1.5F, 6.0F, 0.0F, 1.5F, 7.5F); // Import
        gunModel[165].setRotationPoint(-158.5F, -18.5F, -6.75F);

        gunModel[166].addShapeBox(-25F, -16F, 1F, 2, 5, 9, 0F, 0.0F, 1.5F, 7.0F, 0.0F, 1.5F, 5.0F, 0.0F, 1.5F, 6.0F, 0.0F, 1.5F, 7.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import
        gunModel[166].setRotationPoint(-158.5F, -2.5F, -6.75F);

        gunModel[167].addShapeBox(-25F, -16F, 1F, 2, 17, 25, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[167].setRotationPoint(-160.5F, -17F, -14.75F);

        gunModel[168].addShapeBox(-25F, -16F, 1F, 2, 4, 25, 0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[168].setRotationPoint(-160.5F, -21F, -14.75F);

        gunModel[169].addShapeBox(-25F, -16F, 1F, 2, 4, 25, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F); // Import
        gunModel[169].setRotationPoint(-160.5F, 0F, -14.75F);

        gunModel[170].addShapeBox(-25F, -16F, 1F, 15, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[170].setRotationPoint(-7.5F, -5.5F, 7.25F);

        gunModel[171].addShapeBox(-25F, -16F, 1F, 4, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[171].setRotationPoint(3.5F, -5F, 3.25F);

        gunModel[172].addShapeBox(-25F, -16F, 1F, 4, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[172].setRotationPoint(-7.5F, -5F, 3.25F);

        gunModel[173].addShapeBox(-25F, -16F, 1F, 15, 1, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[173].setRotationPoint(-7.5F, -2.5F, 7.25F);

        gunModel[174].addShapeBox(-25F, -16F, 1F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[174].setRotationPoint(-2.5F, -4F, 7.25F);

        gunModel[175].addShapeBox(-25F, -16F, 1F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[175].setRotationPoint(5.5F, -4F, 7.25F);

        gunModel[176].addShapeBox(-25F, -16F, 1F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[176].setRotationPoint(-7.5F, -4F, 7.25F);

        gunModel[177].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[177].setRotationPoint(67.5F, -13F, -6.5F);

        gunModel[178].addShapeBox(-25F, -16F, 1F, 2, 6, 9, 0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[178].setRotationPoint(70.5F, -11F, -5.5F);

        gunModel[179].addShapeBox(-25F, -16F, 1F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[179].setRotationPoint(70.5F, -12.5F, 1.5F);

        gunModel[180].addShapeBox(-25F, -16F, 1F, 2, 2, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        gunModel[180].setRotationPoint(70.5F, -5.5F, 1.5F);

        gunModel[181].addShapeBox(-25F, -16F, 1F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[181].setRotationPoint(70.5F, -12.5F, -6F);

        gunModel[182].addShapeBox(-25F, -16F, 1F, 2, 2, 2, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[182].setRotationPoint(70.5F, -5.5F, -6F);

        gunModel[183].addShapeBox(-25F, -16F, 1F, 2, 2, 5, 0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[183].setRotationPoint(70.5F, -5.5F, -3.5F);

        gunModel[184].addShapeBox(-25F, -16F, 1F, 2, 2, 5, 0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[184].setRotationPoint(70.5F, -12.75F, -3.5F);

        gunModel[185].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[185].setRotationPoint(53.5F, -13.5F, 1.75F);

        gunModel[186].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[186].setRotationPoint(64F, -13.5F, 1.75F);

        gunModel[187].addShapeBox(-25F, -16F, 1F, 3, 2, 3, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F); // Import
        gunModel[187].setRotationPoint(53.5F, -14.5F, 1.75F);

        gunModel[188].addShapeBox(-25F, -16F, 1F, 3, 2, 3, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F); // Import
        gunModel[188].setRotationPoint(64F, -14.5F, 1.75F);

        gunModel[189].addShapeBox(-25F, -16F, 1F, 14, 1, 6, 0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(53F, -15.25F, -0.25F);

        gunModel[190].addShapeBox(-25F, -16F, 1F, 3, 4, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[190].setRotationPoint(53.5F, -18.25F, 4.75F);

        gunModel[191].addShapeBox(-25F, -16F, 1F, 3, 4, 1, 0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F); // Import
        gunModel[191].setRotationPoint(64F, -18.25F, 4.75F);

        gunModel[192].addShapeBox(-25F, -16F, 1F, 7, 1, 1, 0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F); // Import
        gunModel[192].setRotationPoint(57F, -15.25F, 4.75F);

        gunModel[193].addShapeBox(-25F, -16F, 1F, 7, 1, 1, 0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F); // Import
        gunModel[193].setRotationPoint(57F, -18.25F, 4.75F);

        gunModel[194].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[194].setRotationPoint(59.5F, -17F, 4.75F);

        gunModel[195].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[195].setRotationPoint(58F, -17F, 4.75F);

        gunModel[196].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(58F, -16F, 4.75F);

        gunModel[197].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[197].setRotationPoint(57F, -16F, 4.75F);

        gunModel[198].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[198].setRotationPoint(57F, -17F, 4.75F);

        gunModel[199].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[199].setRotationPoint(62.5F, -17F, 4.75F);

        gunModel[200].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[200].setRotationPoint(62.5F, -16F, 4.75F);

        gunModel[201].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[201].setRotationPoint(61.5F, -16F, 4.75F);

        gunModel[202].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[202].setRotationPoint(61.5F, -17F, 4.75F);

        gunModel[203].addShapeBox(-25F, -16F, 1F, 1, 2, 1, 0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[203].setRotationPoint(56.5F, -17F, 4.75F);

        gunModel[204].addShapeBox(-25F, -16F, 1F, 3, 1, 1, 0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[204].setRotationPoint(56.5F, -17F, 4.75F);

        gunModel[205].addShapeBox(-25F, -16F, 1F, 3, 1, 1, 0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[205].setRotationPoint(61F, -17F, 4.75F);

        gunModel[206].addShapeBox(-25F, -16F, 1F, 3, 4, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[206].setRotationPoint(53.5F, -18.25F, -0.25F);

        gunModel[207].addShapeBox(-25F, -16F, 1F, 3, 4, 1, 0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F); // Import
        gunModel[207].setRotationPoint(64F, -18.25F, -0.25F);

        gunModel[208].addShapeBox(-25F, -16F, 1F, 7, 1, 1, 0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F); // Import
        gunModel[208].setRotationPoint(57F, -15.25F, -0.25F);

        gunModel[209].addShapeBox(-25F, -16F, 1F, 7, 1, 1, 0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F); // Import
        gunModel[209].setRotationPoint(57F, -18.25F, -0.25F);

        gunModel[210].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[210].setRotationPoint(59.5F, -17F, -0.25F);

        gunModel[211].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[211].setRotationPoint(58F, -17F, -0.25F);

        gunModel[212].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[212].setRotationPoint(58F, -16F, -0.25F);

        gunModel[213].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[213].setRotationPoint(57F, -16F, -0.25F);

        gunModel[214].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[214].setRotationPoint(57F, -17F, -0.25F);

        gunModel[215].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[215].setRotationPoint(62.5F, -17F, -0.25F);

        gunModel[216].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[216].setRotationPoint(62.5F, -16F, -0.25F);

        gunModel[217].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[217].setRotationPoint(61.5F, -16F, -0.25F);

        gunModel[218].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[218].setRotationPoint(61.5F, -17F, -0.25F);

        gunModel[219].addShapeBox(-25F, -16F, 1F, 1, 2, 1, 0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[219].setRotationPoint(56.5F, -17F, -0.25F);

        gunModel[220].addShapeBox(-25F, -16F, 1F, 3, 1, 1, 0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[220].setRotationPoint(56.5F, -17F, -0.25F);

        gunModel[221].addShapeBox(-25F, -16F, 1F, 3, 1, 1, 0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[221].setRotationPoint(61F, -17F, -0.25F);

        gunModel[222].addShapeBox(-25F, -16F, 1F, 2, 8, 3, 0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F); // Import
        gunModel[222].setRotationPoint(64F, -22.25F, 1.25F);

        gunModel[223].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F); // Import
        gunModel[223].setRotationPoint(64F, -25F, 1.25F);

        gunModel[224].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.5F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F); // Import
        gunModel[224].setRotationPoint(64F, -25F, 3.25F);

        gunModel[225].addShapeBox(-25F, -16F, 1F, 2, 2, 3, 0F, -0.5F, -0.75F, -1.25F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, -1.25F, -0.5F, -0.75F, -1.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F); // Import
        gunModel[225].setRotationPoint(64F, -26.75F, 1.25F);

        gunModel[226].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[226].setRotationPoint(64F, -25F, 2.25F);

        gunModel[227].addShapeBox(-25F, -16F, 1F, 1, 6, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[227].setRotationPoint(-11F, -22.25F, 1.25F);

        gunModel[228].addShapeBox(-25F, -16F, 1F, 1, 4, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[228].setRotationPoint(-10F, -25F, 3.25F);

        gunModel[229].addShapeBox(-25F, -16F, 1F, 1, 4, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[229].setRotationPoint(-10F, -25F, 1.25F);

        gunModel[230].addShapeBox(-25F, -16F, 1F, 1, 1, 3, 0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[230].setRotationPoint(-10F, -26F, 1.25F);

        gunModel[231].addShapeBox(-25F, -16F, 1F, 1, 3, 4, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[231].setRotationPoint(-10F, -21.25F, 0.75F);

        gunModel[232].addShapeBox(-25F, -16F, 1F, 1, 3, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F); // Import
        gunModel[232].setRotationPoint(-11F, -21.25F, 0.75F);

        gunModel[233].addShapeBox(-25F, -16F, 1F, 1, 3, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F); // Import
        gunModel[233].setRotationPoint(-11F, -21.25F, 4.25F);

        gunModel[234].addShapeBox(-25F, -16F, 1F, 1, 1, 6, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[234].setRotationPoint(-10.5F, -20.75F, -0.25F);

        gunModel[235].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[235].setRotationPoint(-11F, -23.25F, 1.25F);

        gunModel[236].addShapeBox(-25F, -16F, 1F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[236].setRotationPoint(-11F, -23.25F, 3.25F);

        gunModel[237].addShapeBox(-25F, -16F, 1F, 1, 1, 6, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[237].setRotationPoint(-10.5F, -21.25F, -0.25F);

        gunModel[238].addShapeBox(-25F, -16F, 1F, 1, 1, 6, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[238].setRotationPoint(-10.5F, -20.25F, -0.25F);

        gunModel[239].addShapeBox(-25F, -16F, 1F, 1, 1, 6, 0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F); // Import
        gunModel[239].setRotationPoint(-10F, -20.75F, -0.25F);

        gunModel[240].addShapeBox(-25F, -16F, 1F, 1, 1, 6, 0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[240].setRotationPoint(-11F, -20.75F, -0.25F);

        gunModel[241].addShapeBox(-25F, -16F, 1F, 11, 3, 3, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[241].setRotationPoint(-12F, -16.25F, 1.25F);

        gunModel[242].addShapeBox(-25F, -16F, 1F, 1, 3, 3, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[242].setRotationPoint(-10F, -19.25F, 1.25F);

        gunModel[243].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[243].setRotationPoint(-12F, -18.5F, 4.25F);

        gunModel[244].addShapeBox(-25F, -16F, 1F, 1, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[244].setRotationPoint(-10F, -18.5F, 4.25F);

        gunModel[245].addShapeBox(-25F, -16F, 1F, 3, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[245].setRotationPoint(-9F, -18.5F, 5.25F);

        gunModel[246].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[246].setRotationPoint(-6F, -18.5F, 5.25F);

        gunModel[247].addShapeBox(-25F, -16F, 1F, 3, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[247].setRotationPoint(-4F, -18.5F, 4.25F);

        gunModel[248].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[248].setRotationPoint(-12F, -18.5F, 0.25F);

        gunModel[249].addShapeBox(-25F, -16F, 1F, 1, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[249].setRotationPoint(-10F, -18.5F, 0.25F);

        gunModel[250].addShapeBox(-25F, -16F, 1F, 3, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[250].setRotationPoint(-9F, -18.5F, -0.75F);

        gunModel[251].addShapeBox(-25F, -16F, 1F, 2, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[251].setRotationPoint(-6F, -18.5F, -0.75F);

        gunModel[252].addShapeBox(-25F, -16F, 1F, 3, 2, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[252].setRotationPoint(-4F, -18.5F, 0.25F);


        ammoModel = new ModelRendererTurbo[49];
        ammoModel[0] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 433, 129, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 33, 137, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 169, 137, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 225, 137, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 457, 137, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 57, 145, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 121, 145, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 281, 145, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 129, 153, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 337, 153, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 41, 161, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 81, 161, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 273, 161, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 113, 169, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 185, 177, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 265, 177, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 345, 177, textureX, textureY); // Import
        ammoModel[26] = new ModelRendererTurbo(this, 73, 185, textureX, textureY); // Import
        ammoModel[27] = new ModelRendererTurbo(this, 153, 193, textureX, textureY); // Import
        ammoModel[28] = new ModelRendererTurbo(this, 497, 137, textureX, textureY); // Import
        ammoModel[29] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        ammoModel[30] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import
        ammoModel[31] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Import
        ammoModel[32] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Import
        ammoModel[33] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import
        ammoModel[34] = new ModelRendererTurbo(this, 465, 129, textureX, textureY); // Import
        ammoModel[35] = new ModelRendererTurbo(this, 193, 145, textureX, textureY); // Import
        ammoModel[36] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Import
        ammoModel[37] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Import
        ammoModel[38] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Import
        ammoModel[39] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Import
        ammoModel[40] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import
        ammoModel[41] = new ModelRendererTurbo(this, 273, 113, textureX, textureY); // Import
        ammoModel[42] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        ammoModel[43] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import
        ammoModel[44] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import
        ammoModel[45] = new ModelRendererTurbo(this, 225, 169, textureX, textureY); // Import
        ammoModel[46] = new ModelRendererTurbo(this, 313, 169, textureX, textureY); // Import
        ammoModel[47] = new ModelRendererTurbo(this, 73, 177, textureX, textureY); // Import
        ammoModel[48] = new ModelRendererTurbo(this, 457, 137, textureX, textureY); // Import

        ammoModel[0].addShapeBox(-25F, -16F, 1F, 10, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        ammoModel[0].setRotationPoint(72.5F, -5F, 2.5F);

        ammoModel[1].addShapeBox(-25F, -16F, 1F, 10, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(72.5F, -11F, 2.5F);

        ammoModel[2].addShapeBox(-25F, -16F, 1F, 10, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(72.5F, -13F, 2.5F);

        ammoModel[3].addShapeBox(-25F, -16F, 1F, 10, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(72.5F, -11F, -5.5F);

        ammoModel[4].addShapeBox(-25F, -16F, 1F, 10, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(72.5F, -13F, -5.5F);

        ammoModel[5].addShapeBox(-25F, -16F, 1F, 10, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[5].setRotationPoint(72.5F, -5F, -5.5F);

        ammoModel[6].addShapeBox(-25F, -16F, 1F, 10, 10, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[6].setRotationPoint(72.5F, -13F, -3.5F);

        ammoModel[7].addShapeBox(-25F, -16F, 1F, 26, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[7].setRotationPoint(82.5F, -13F, 2.5F);

        ammoModel[8].addShapeBox(-25F, -16F, 1F, 26, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        ammoModel[8].setRotationPoint(82.5F, -5F, 2.5F);

        ammoModel[9].addShapeBox(-25F, -16F, 1F, 26, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[9].setRotationPoint(82.5F, -11F, 2.5F);

        ammoModel[10].addShapeBox(-25F, -16F, 1F, 26, 2, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 6.0F, -2.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[10].setRotationPoint(82.5F, -13F, -5.5F);

        ammoModel[11].addShapeBox(-25F, -16F, 1F, 26, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 6.0F, -2.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(82.5F, -5F, -5.5F);

        ammoModel[12].addShapeBox(-25F, -16F, 1F, 26, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[12].setRotationPoint(82.5F, -11F, -5.5F);

        ammoModel[13].addShapeBox(-25F, -16F, 1F, 26, 10, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[13].setRotationPoint(82.5F, -13F, -3.5F);

        ammoModel[14].addShapeBox(-25F, -16F, 1F, 11, 6, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[14].setRotationPoint(108.5F, -11F, 2.5F);

        ammoModel[15].addShapeBox(-25F, -16F, 1F, 11, 6, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[15].setRotationPoint(108.5F, -11F, -11.5F);

        ammoModel[16].addShapeBox(-25F, -16F, 1F, 11, 7, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -8.0F, 0.0F, 0.5F, -8.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[16].setRotationPoint(108.5F, -18.5F, 2.5F);

        ammoModel[17].addShapeBox(-25F, -16F, 1F, 11, 7, 8, 0F, 0.0F, 0.5F, -8.0F, 0.0F, 0.5F, -8.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[17].setRotationPoint(108.5F, -18.5F, -11.5F);

        ammoModel[18].addShapeBox(-25F, -16F, 1F, 11, 7, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -8.0F, 0.0F, 0.5F, -8.0F); // Import
        ammoModel[18].setRotationPoint(108.5F, -4.5F, 2.5F);

        ammoModel[19].addShapeBox(-25F, -16F, 1F, 11, 7, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -8.0F, 0.0F, 0.5F, -8.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[19].setRotationPoint(108.5F, -4.5F, -11.5F);

        ammoModel[20].addShapeBox(-25F, -16F, 1F, 11, 22, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[20].setRotationPoint(108.5F, -19F, -3.5F);

        ammoModel[21].addShapeBox(-25F, -16F, 1F, 31, 7, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, -8.0F, 0.0F, 0.5F, -8.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[21].setRotationPoint(119.5F, -18.5F, 2.5F);

        ammoModel[22].addShapeBox(-25F, -16F, 1F, 31, 7, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, -8.0F, 0.0F, 0.5F, -8.0F); // Import
        ammoModel[22].setRotationPoint(119.5F, -4.5F, 2.5F);

        ammoModel[23].addShapeBox(-25F, -16F, 1F, 31, 5, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[23].setRotationPoint(119.5F, -10.5F, 2.5F);

        ammoModel[24].addShapeBox(-25F, -16F, 1F, 31, 5, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[24].setRotationPoint(119.5F, -10.5F, -11.5F);

        ammoModel[25].addShapeBox(-25F, -16F, 1F, 31, 7, 8, 0F, 0.0F, 0.5F, -8.0F, 0.0F, -5.5F, -8.0F, 0.0F, -5.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[25].setRotationPoint(119.5F, -18.5F, -11.5F);

        ammoModel[26].addShapeBox(-25F, -16F, 1F, 31, 7, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -8.0F, 0.0F, -5.5F, -8.0F, 0.0F, -5.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[26].setRotationPoint(119.5F, -4.5F, -11.5F);

        ammoModel[27].addShapeBox(-25F, -16F, 1F, 31, 22, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[27].setRotationPoint(119.5F, -19F, -3.5F);

        ammoModel[28].addShapeBox(-25F, -16F, 1F, 3, 8, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[28].setRotationPoint(150.5F, -12F, -2.5F);

        ammoModel[29].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[29].setRotationPoint(150.5F, -12F, 1.5F);

        ammoModel[30].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        ammoModel[30].setRotationPoint(150.5F, -6F, 1.5F);

        ammoModel[31].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[31].setRotationPoint(150.5F, -6F, -4.5F);

        ammoModel[32].addShapeBox(-25F, -16F, 1F, 3, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[32].setRotationPoint(150.5F, -12F, -4.5F);

        ammoModel[33].addShapeBox(-25F, -16F, 1F, 3, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[33].setRotationPoint(150.5F, -10F, -4.5F);

        ammoModel[34].addShapeBox(-25F, -16F, 1F, 3, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[34].setRotationPoint(150.5F, -10F, 1.5F);

        ammoModel[35].addShapeBox(-25F, -16F, 1F, 4, 7, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[35].setRotationPoint(153.5F, -11.5F, -2F);

        ammoModel[36].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[36].setRotationPoint(153.5F, -11.5F, 1F);

        ammoModel[37].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        ammoModel[37].setRotationPoint(153.5F, -6.5F, 1F);

        ammoModel[38].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[38].setRotationPoint(153.5F, -6.5F, -4F);

        ammoModel[39].addShapeBox(-25F, -16F, 1F, 4, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[39].setRotationPoint(153.5F, -11.5F, -4F);

        ammoModel[40].addShapeBox(-25F, -16F, 1F, 4, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[40].setRotationPoint(153.5F, -9.5F, -4F);

        ammoModel[41].addShapeBox(-25F, -16F, 1F, 4, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[41].setRotationPoint(153.5F, -9.5F, 1F);

        ammoModel[42].addShapeBox(-25F, -16F, 1F, 10, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[42].setRotationPoint(72.5F, -16F, -1.5F);

        ammoModel[43].addShapeBox(-25F, -16F, 1F, 10, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[43].setRotationPoint(72.5F, -3F, -1.5F);

        ammoModel[44].addShapeBox(-25F, -16F, 1F, 10, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[44].setRotationPoint(72.5F, -10F, -6.9F);
        ammoModel[44].rotateAngleX = -0.7853982F;

        ammoModel[45].addShapeBox(-25F, -16F, 1F, 10, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[45].setRotationPoint(72.5F, -16.75F, 14.35F);
        ammoModel[45].rotateAngleX = 0.7853982F;

        ammoModel[46].addShapeBox(-25F, -16F, 1F, 10, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[46].setRotationPoint(72.5F, -37.85F, 7.75F);
        ammoModel[46].rotateAngleX = 2.3561945F;

        ammoModel[47].addShapeBox(-25F, -16F, 1F, 10, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[47].setRotationPoint(72.5F, -31.25F, -13.3F);
        ammoModel[47].rotateAngleX = -2.3561945F;

        ammoModel[48].addShapeBox(-25F, -16F, 1F, 31, 6, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[48].setRotationPoint(41.5F, -11F, -3.5F);

        translateAll(0.0F, -5.5F, -3.75F);
        hasFlash = false;
        hasArms = true;

        enableNewArm = true;
        leftArmPos = new Vector3f(6F, 0.1F, -9.5F);
        leftArmRot = new Vector3f(-80F, -45F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.4F, -0.45F, -0.1F);
        leftArmReloadRot = new Vector3f(60.0F, 20.0F, 0.0F);
        rightArmPos = new Vector3f(0.2F, -0.78F, 0.05F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(0.2F, -0.78F, 0.05F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmScale = new Vector3f(0.75F, 1.0F, 0.75F);
        leftArmScale = new Vector3f(0.75F, 1.25F, 0.75F);

        rightHandAmmo = false;
        leftHandAmmo = false;
        animationType = EnumAnimationType.BACK_LOADED;

        translateGun = new Vector3f(-0.625F, 0.125F, -0.0625F);
        fancyStance = true;
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        stanceTranslate = new Vector3f(0.0F, 0.0F, 0.0F);
        thirdPersonOffset = new Vector3f(0.0F, -0.05F, 0.0F);
        gunSlideDistance = 0.0F;

        translateAll(25F, -15F, 0F);
        zoomOffsetY = -0.13F;
        crouchZoom = -0.05F;
        zoomOffset = 0.2F;
        flipAll();
    }
}